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News
AMD???s New Approach to Ray Tracing Massive Geometry
5+ day, 22+ hour ago (744+ words) As graphics hardware improves and games move toward path tracing and more detailed scenes, the amount...few months ago and updated on September 2, examines the animation scaling problem that arises when scenes...When rendering a scene, the underlying geometry is…...
DLSS 5 runs on RTX 4000 with a mod—but performance is the catch
1+ week, 10+ hour ago (855+ words) DLSS 5’s neural rendering is designed to work with information supplied by the game engine, including scene...That helps explain why a mod can produce striking results in one scene and strange ones in the next....
Manim Runs in Browser via WebGPU—A New Way to Render AI Agent Visuals
3+ week, 5+ day ago (197+ words) The release bundles a web editor, a runtime library, and example scenes that match classic Manim demos...Developers write Python‑like scene definitions, transpile them to JavaScript, and see the result instantly...A: The transpiler converts Python‑style scene definitions…...
RTX 4090 vs RTX 5080: 24GB VRAM Beats 16GB for AI
3+ week, 2+ day ago (893+ words) Pros: 24GB of VRAM handles large language models and complex 3D scenes without offloading....
NVIDIA DLSS 5 Launches September 3 With NBA 2K27
1+ week, 6+ day ago (637+ words) the technology analyses objects, materials, spatial relationships and light sources within the game scene...The SDK provides multiple models and allows different models to be used in different scenes, while Structure...Semantic masking can further limit enhancements to specific parts…...
TinyGPU v2.0 Brings 3D Graphics to Silicon
2+ week, 6+ day ago (358+ words) The finished chip was tested using interactive 3D scenes controlled through a gamepad....Earlier Basys3 FPGA testing achieved between 7.5 and 15 frames per second, depending on the scene....A 1,000-triangle scene runs at around 6.5 frames per second, while the fabricated ASIC is not…...
DLSS 5 delivered a stable 60 FPS in Fatekeeper at maximum settings in 4K on the RTX 5090.
1+ week, 7+ hour ago (244+ words) DLSS 5 modification, the hardware configuration ensured smooth image output and stable rendering of scenes...texture sharpness, the clarity of fine object edges, and the clarity of anti-aliasing in dynamic battle scenes...
Radeon RX 9070 XT and the GeForce RTX 5080 can barely reach 30 FPS in The Blood of Dawnwalker in 4K
2+ week, 5+ hour ago (264+ words) rendering, detailed character models, dynamic lighting sources, and dismemberment effects in combat scenes...computing power from graphics cards when running at ultra-high resolutions The extreme complexity of scenes...
NVIDIA DLSS 5 Is Coming This Week, and It Could Change What PC Game Graphics Even Mean
1+ week, 6+ day ago (872+ words) In simple and layman terms, the game still renders its scene normally....models available through the DLSS 5 SDK, and developers can even use different models depending on the scene...
Gears of War: E-Day debuts NVIDIA RTX Mega Geometry for full-detail Nanite ray tracing
2+ week, 5+ day ago (342+ words) RTX Mega Geometry changes this by allowing the ray-tracing scene to use substantially more detailed Nanite...as part of DXR 2.0, which should allow developers to use full-detail Nanite geometry in ray-traced scenes...